Blender 3D - Introduction
À propos de ce meetup
# Introduction to 3D for Video Games (1h)
* Welcome and objectives presentation
* General 3D introduction - fundamental concepts: vertices, edges, faces, meshes
* Topology: quad topology, edge flow, avoiding N-gons - Best practices
* Blender interface: navigation, organization, viewport settings
## Mastering Basic Tools (1h)
* Essential shortcuts: G (move), S (scale), R (rotate), E (extrude), I (inset)
* Modes: Object Mode vs Edit Mode vs Pose Mode
* Selection: vertices, edges, faces
* Merge 2 objects (Join) / Separate
* Collections (create, move, etc)
* Modification tools: Loop Cut, Bevel, Merge, Subdivide
* Introduction to Modifiers (Array, Mirror, Decimate)
## Lunch Break (~1h - 1h30)
## Practical Project: Low-Poly Car Modeling (3h30)
* Blocking with primitive shapes
* Optimized modeling: clean geometry, controlled polycount
* Applying shortcuts and tools
* Techniques: extrusion, bevel, loop cuts
* Verification: normals, scale, duplicates
## Wrap-up and Session 2 Preparation (15 min)
* Recap of key concepts
* File saving and organization
* Animation session preview (if time permits)
* Unity export (and engines) if time permits
### Session 1 Deliverables:
* Blender file of the modeled car
* Keyboard shortcuts cheat sheet
### Practical information
Price : 60 CHF / session - 100 CHF / 2 sessions
Payment TWINT / Wire / Cash
Please contact us after registration
Programme de la soirée
À apporter
🎒 Ce qu'il faut apporter
- → Ta bonne humeur et ta curiosité (obligatoire!)
- → Ton laptop (ou tablette) pour faire tes présentations
- → Tes projets en cours (optionnel)